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Signal
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[edit] Definition
INT signal ( <INT processID|processTypeID> , <INT signal> )
Allows a process/function or a range of processes/functions of certain processType to be controlled in a limited number of ways, by sending signals.
[edit] Parameters
INT processID|processTypeID | - The ProcessID of the process or the ProcessTypeID of the type of processes to which the signal is to be sent. |
INT signal | - The code of the signal that is to be sent to the target process. |
[edit] Returns
INT :
false | - The specified processID|processTypeID was 0 or a processTypeID. |
true | - The specified processID|processTypeID was a processID. |
[edit] Errors
Invalid processID | - The process with specified processID is not alive. (Pre 0.90.2 only) |
Invalid signal | - The specified signal is invalid. |
[edit] Notes
To obtain the processType of a function, the operator Type can be used. For a process to send a signal to itself, the local variable id can be used. The parameter signal is passed by way of a set of signals which denote the signal which is to be sent.
To kill all processes at once, except the calling one, use let_me_alone().
[edit] Example
signal( get_id(type enemy) , s_kill ); // Kills a process of type enemy signal( id , s_kill_tree ); // Kills the process that calls it, and all of its descendants signal( Type player , s_freeze ); // Freezes all processes of type player so that they are // still displayed, but do not execute any code.
Processinteraction Functions | |
• Advance() • Collision() • Exists() • Get_angle() • Get_dist() • Get_id() • Let_me_alone() • Signal() • Xadvance() • |