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Get angle
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[edit] Definition
INT get_angle ( <INT processID> )
Returns the angle between the coordinates of a certain process and the process calling get_angle().
[edit] Parameters
| INT processID | - The other process. |
[edit] Returns
INT : The wanted angle.
| -1 | - An error may have occurred: invalid process. |
| !-1 | - The wanted angle. |
[edit] Example
Program angling;
Const
screen_width = 320;
screen_height = 200;
screen_depth = 8;
screen_fps = 60;
screen_frameskip = 0;
Global
int distance;
int tempID;
Begin
// Set the screen mode
set_mode(screen_width,screen_height,screen_depth);
set_fps(screen_fps,screen_frameskip);
// Change this to see what happens
resolution = 100;
// Create mouse graph and start mousepointer
x = new_map(20,20,screen_depth);
map_clear(0,x,rgb(255,0,0));
mousepointer(0,x);
// Create arrow, assign to graph
graph = new_map(30,30,screen_depth);
drawing_map(0,graph);
drawing_color(rgb(0,255,0));
draw_line( 0,29,29,30/2);
draw_line( 0, 0,30,30/2);
// Set position
x = screen_width /2 * resolution;
y = screen_height/2 * resolution;
// Display distance
write(0,0,0,0,"Distance:");
write_int(0,60,0,0,&distance);
// Always point to the mouse
Repeat
// Get the angle and distance between this process' coordinates and those of mousegraph.
// We can use TYPE and get_id() here, because usually there would only be one
// mousepointer and one always.
tempID = get_id(type mousepointer);
angle = get_angle(tempID);
distance = get_dist(tempID);
frame;
Until(key(_esc))
End
/**
* Follows the mouse coordinates. x is always mouse.x and y is always mouse.y
* for processes with priority <1. The graphic of this process will be a certain graphic.
* int file - The fileID of the file where the graphic is located
* int graph - The graphID of the graphic to be used for this process
*/
Process mousepointer(int file,int graph)
Begin
// Set the priority to 1, because we first want to have the correct coordinates of
// the mouse set in this process. Then after that other process can use those coordinates.
priority = 1;
// Obtain father's resolution
resolution = father.resolution;
// Loop
Loop
// Obtain X and Y coordinates of the mouse and adjust for resolution
// (mouse.y and mouse.y have an unchangeable resolution of 1)
x = mouse.x * resolution;
y = mouse.y * resolution;
frame;
End
End
Used in example: set_mode(), new_map(), map_clear(), drawing_map(), drawing_color(), draw_line(), write(), write_int(), get_id(), get_angle(), get_dist(), resolution, mouse, graph, x, y, angle, priority
This example could also be done with fget_angle(), which is easier and doesn't require an extra process.
It could look something like:
| Processinteraction Functions | |
| • Advance() • Collision() • Exists() • Get_angle() • Get_dist() • Get_id() • Let_me_alone() • Signal() • Xadvance() • | |
