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Get angle
From FenixWiki
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Definition
INT get_angle ( <INT processID> )
Returns the angle between the coordinates of a certain process and the process calling get_angle().
Parameters
INT processID | - The other process. |
Returns
INT : The wanted angle.
-1 | - An error may have occurred: invalid process. |
!-1 | - The wanted angle. |
Example
Program angling; Const screen_width = 320; screen_height = 200; screen_depth = 8; screen_fps = 60; screen_frameskip = 0; Global int distance; int tempID; Begin // Set the screen mode set_mode(screen_width,screen_height,screen_depth); set_fps(screen_fps,screen_frameskip); // Change this to see what happens resolution = 100; // Create mouse graph and start mousepointer x = new_map(20,20,screen_depth); map_clear(0,x,rgb(255,0,0)); mousepointer(0,x); // Create arrow, assign to graph graph = new_map(30,30,screen_depth); drawing_map(0,graph); drawing_color(rgb(0,255,0)); draw_line( 0,29,29,30/2); draw_line( 0, 0,30,30/2); // Set position x = screen_width /2 * resolution; y = screen_height/2 * resolution; // Display distance write(0,0,0,0,"Distance:"); write_int(0,60,0,0,&distance); // Always point to the mouse Repeat // Get the angle and distance between this process' coordinates and those of mousegraph. // We can use TYPE and get_id() here, because usually there would only be one // mousepointer and one always. tempID = get_id(type mousepointer); angle = get_angle(tempID); distance = get_dist(tempID); frame; Until(key(_esc)) End /** * Follows the mouse coordinates. x is always mouse.x and y is always mouse.y * for processes with priority <1. The graphic of this process will be a certain graphic. * int file - The fileID of the file where the graphic is located * int graph - The graphID of the graphic to be used for this process */ Process mousepointer(int file,int graph) Begin // Set the priority to 1, because we first want to have the correct coordinates of // the mouse set in this process. Then after that other process can use those coordinates. priority = 1; // Obtain father's resolution resolution = father.resolution; // Loop Loop // Obtain X and Y coordinates of the mouse and adjust for resolution // (mouse.y and mouse.y have an unchangeable resolution of 1) x = mouse.x * resolution; y = mouse.y * resolution; frame; End End
Used in example: set_mode(), new_map(), map_clear(), drawing_map(), drawing_color(), draw_line(), write(), write_int(), get_id(), get_angle(), get_dist(), resolution, mouse, graph, x, y, angle, priority
This example could also be done with fget_angle(), which is easier and doesn't require an extra process.
It could look something like: