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Get angle
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* Follows the mouse coordinates. x is always mouse.x and y is always mouse.y | * Follows the mouse coordinates. x is always mouse.x and y is always mouse.y | ||
* for processes with priority <1. The graphic of this process will be a certain graphic. | * for processes with priority <1. The graphic of this process will be a certain graphic. | ||
- | * int file - The fileID of the file where the graphic is located | + | * int file - The fileID of the file where the graphic is located |
* int graph - The graphID of the graphic to be used for this process | * int graph - The graphID of the graphic to be used for this process | ||
*/ | */ | ||
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End | End | ||
</pre> | </pre> | ||
+ | Used in example: [[set_mode]](), [[new_map]](), [[map_clear]](), [[drawing_map]](), [[drawing_color]](), [[draw_line]](), [[mouse]], [[graph]], [[x]], [[y]], [[angle]], [[priority]] | ||
+ | |||
+ | This example could also be done with [[fget_angle]](), which is easier and doesn't require an extra [[process]]. |
Revision as of 11:02, 11 July 2007
Contents |
Definition
INT get_angle ( <INT processID> )
Returns the angle between the coordinates of a certain process and the process calling get_angle().
Parameters
INT processID | - The other process. |
Returns
INT : The wanted angle.
-1 | - An error may have occurred. |
!-1 | - The wanted angle. |
Example
Program angling; Const screen_width = 320; screen_height = 200; screen_depth = 8; Begin // Set the screen mode set_mode(screen_width,screen_height,screen_depth); // Create mouse graph and start moisepointer x = new_map(20,20,screen_depth); map_clear(0,x,rgb(255,0,0)); mousepointer(0,x); // Create arrow, assign to graph graph = new_map(30,30,screen_depth); drawing_map(0,graph); drawing_color(rgb(0,255,0)); draw_line( 0,29,29,30/2); draw_line( 0, 0,30,30/2); // Set position x = screen_width /2; y = screen_height/2; // Always point to the mouse Repeat // Get the angle between this process' coordinates and those of mousegraph. We can use TYPE // and get_id() here, because usually there would only be one mousepointer and one always. angle = get_angle(get_id(type mousepointer)); frame; Until(key(_esc)) End /** * Follows the mouse coordinates. x is always mouse.x and y is always mouse.y * for processes with priority <1. The graphic of this process will be a certain graphic. * int file - The fileID of the file where the graphic is located * int graph - The graphID of the graphic to be used for this process */ Process mousepointer(int file,int graph) Begin // Set the priority to 1, because we first want to have the correct coordinates of // the mouse set in this process. Then after that other process can use those coordinates. priority = 1; Loop x = mouse.x; y = mouse.y; frame; End End
Used in example: set_mode(), new_map(), map_clear(), drawing_map(), drawing_color(), draw_line(), mouse, graph, x, y, angle, priority
This example could also be done with fget_angle(), which is easier and doesn't require an extra process.