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Signal
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| == Notes == | == Notes == | ||
| - | To obtain the processType of a function, the operator | + | To obtain the processType of a function, the operator [[Type]] can be used. |
| For a process to send a signal to itself, the [[local variable]] [[id]] can be used. | For a process to send a signal to itself, the [[local variable]] [[id]] can be used. | ||
| The parameter <signal> is passed by way of a set of [[predefined constants]] which denote the signal which is to be sent. These are listed [[signals|here]]. | The parameter <signal> is passed by way of a set of [[predefined constants]] which denote the signal which is to be sent. These are listed [[signals|here]]. | ||
Revision as of 00:46, 2 May 2007
Contents |
Definition
INT Signal ( <INT processID|processTypeID> , <INT signal> )
Allows a process or a range of processes of certain processType to be controlled in a limited number of ways, by sending signals.
Parameters
| INT processID|processTypeID | - The ProcessID of the process or the ProcessTypeID of the type of processes to which the signal is to be sent. |
| INT signal | - The code of the signal that is to be sent to the target process. |
Returns
INT : Successrate
| false | - There was an error. |
| true | - Sending was successful. |
Errors
| Invalid signal | - The specified signal is invalid. |
Notes
To obtain the processType of a function, the operator Type can be used. For a process to send a signal to itself, the local variable id can be used. The parameter <signal> is passed by way of a set of predefined constants which denote the signal which is to be sent. These are listed here.
Example
Signal( get_id(type enemy) , s_kill ); // Kills a process of type enemy
Signal( id , s_kill_tree ); // Kills the process that calls it, and all of its descendants
Signal( Type player , s_freeze ); // Freezes all processes of type player so that they are
// still displayed, but do not execute any code.
