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  1. ALL SOUND (202 bytes)
    3: ...SOUND can be passed to [[stop_wav]]() to stop all sound playing.
    8: | ALL_SOUND || - -1 || - Stop all sound playing.
  2. Sound modes (389 bytes)
    4: ...y the choice is between monotone sound and stereo sound.
    10: | MODE_MONO || - 0 || - Use monotone sound.
    12: | MODE_STEREO || - 1 || - Use stereo sound.
  3. Functioncategory:Sound (496 bytes)
    7: Sound functions.
    9: Functions used for loading and playing of sound.
    12: category=sound
  4. Sound mode (609 bytes)
    11: '''INT''' sound_mode = MODE_STEREO
    13: ... value of this variable will have no effect after sound has been initialized. The mode can be changed by ...
    17: * [[sound_freq]]
    18: * [[sound_channels]]
  5. Sound freq (664 bytes)
    11: '''INT''' sound_freq = 22050
    13: ... value of this variable will have no effect after sound has been initialized. The higher the frequency, t...
    19: * [[sound_mode]]
    20: * [[sound_channels]]
  6. Sound channels (538 bytes)
    11: '''INT''' sound_channels = 8
    13: ... value of this variable will have no effect after sound has been initialized. This number can range from ...
    16: * [[sound_mode]]
    17: * [[sound_freq]]

Page text matches

  1. List of Fenix DLLs (690 bytes)
    7: * [[Mixer DLL]] Various sound functions
  2. Play song (858 bytes)
    2: [[Category:sound]]
    19: | -1 || - Error: sound inactive; mixer error; invalid [[songID]].
    26: | Sound inactive || - The sound is inactive.
    49: | category=Sound
  3. Load song (1,075 bytes)
    2: [[Category:sound]]
    11: ...ery low space, but it's limited to samples of the soundcard.
    45: | category=Sound
  4. Load wav (671 bytes)
    2: [[Category:sound]]
    7: Loads a [[sound effect]] in the WAV format for later use with [[p...
    17: | -1 || - Error: sound inactive; opening file
    40: | category=Sound
  5. Play wav (976 bytes)
    2: [[Category:sound]]
    7: Plays a [[sound effect]] previously loaded with [[load_wav]]().
    11: | '''INT''' waveID || - The [[WaveID]] of the sound effect to be played.
    13: ...'' repeats || - Number of times to ''repeat'' the sound effect. Use -1 for an infinite loop.
    15: ...'INT''' channel] || - The [[sound channel]] the [[sound effect]] is to be played on (-1 for any, default)...
  6. ALL SOUND (202 bytes)
    3: ...SOUND can be passed to [[stop_wav]]() to stop all sound playing.
    8: | ALL_SOUND || - -1 || - Stop all sound playing.
  7. Sound modes (389 bytes)
    4: ...y the choice is between monotone sound and stereo sound.
    10: | MODE_MONO || - 0 || - Use monotone sound.
    12: | MODE_STEREO || - 1 || - Use stereo sound.
  8. Bennu (900 bytes)
    1: ...mes. It is designed in such a way, the graphical, sound and threading systems are easier to use, which ma...
    5: ...er core, while outsourcing secondary systems like sound and graphics.
  9. Functioncategory:Sound (496 bytes)
    7: Sound functions.
    9: Functions used for loading and playing of sound.
    12: category=sound
  10. Is playing song (2,681 bytes)
    2: [[Category:sound]]
    109: | category=Sound
  11. Pause song (2,747 bytes)
    2: [[Category:sound]]
    15: | -1 || - Error: sound inactive.
    113: | category=Sound
  12. Resume song (2,770 bytes)
    2: [[Category:sound]]
    12: | -1 || - Error: sound inactive.
    113: | category=Sound
  13. Set song volume (2,977 bytes)
    2: [[Category:sound]]
    9: ...e background music to a different volume than the sound effects, etc.
    19: | -1 || - Error: sound inactive.
    120: | category=Sound
  14. Unload song (422 bytes)
    2: [[Category:sound]]
    17: | -1 || - Error: sound inactive; invalid [[songID]].
    23: | category=Sound
  15. SongID (261 bytes)
    6: ...ntifier can be used in various [[Functioncategory:Sound|other functions]], like [[unload_song]]() to unlo...
  16. Sound mode (609 bytes)
    11: '''INT''' sound_mode = MODE_STEREO
    13: ... value of this variable will have no effect after sound has been initialized. The mode can be changed by ...
    17: * [[sound_freq]]
    18: * [[sound_channels]]
  17. Sound freq (664 bytes)
    11: '''INT''' sound_freq = 22050
    13: ... value of this variable will have no effect after sound has been initialized. The higher the frequency, t...
    19: * [[sound_mode]]
    20: * [[sound_channels]]
  18. Sound channels (538 bytes)
    11: '''INT''' sound_channels = 8
    13: ... value of this variable will have no effect after sound has been initialized. This number can range from ...
    16: * [[sound_mode]]
    17: * [[sound_freq]]

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