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- ALL SOUND (202 bytes)
3: ...SOUND can be passed to [[stop_wav]]() to stop all sound playing.
8: | ALL_SOUND || - -1 || - Stop all sound playing. - Sound modes (389 bytes)
4: ...y the choice is between monotone sound and stereo sound.
10: | MODE_MONO || - 0 || - Use monotone sound.
12: | MODE_STEREO || - 1 || - Use stereo sound. - Functioncategory:Sound (496 bytes)
7: Sound functions.
9: Functions used for loading and playing of sound.
12: category=sound - Sound mode (609 bytes)
11: '''INT''' sound_mode = MODE_STEREO
13: ... value of this variable will have no effect after sound has been initialized. The mode can be changed by ...
17: * [[sound_freq]]
18: * [[sound_channels]] - Sound freq (664 bytes)
11: '''INT''' sound_freq = 22050
13: ... value of this variable will have no effect after sound has been initialized. The higher the frequency, t...
19: * [[sound_mode]]
20: * [[sound_channels]] - Sound channels (538 bytes)
11: '''INT''' sound_channels = 8
13: ... value of this variable will have no effect after sound has been initialized. This number can range from ...
16: * [[sound_mode]]
17: * [[sound_freq]]
Page text matches
- List of Fenix DLLs (690 bytes)
7: * [[Mixer DLL]] Various sound functions - Play song (858 bytes)
2: [[Category:sound]]
19: | -1 || - Error: sound inactive; mixer error; invalid [[songID]].
26: | Sound inactive || - The sound is inactive.
49: | category=Sound - Load song (1,075 bytes)
2: [[Category:sound]]
11: ...ery low space, but it's limited to samples of the soundcard.
45: | category=Sound - Load wav (671 bytes)
2: [[Category:sound]]
7: Loads a [[sound effect]] in the WAV format for later use with [[p...
17: | -1 || - Error: sound inactive; opening file
40: | category=Sound - Play wav (976 bytes)
2: [[Category:sound]]
7: Plays a [[sound effect]] previously loaded with [[load_wav]]().
11: | '''INT''' waveID || - The [[WaveID]] of the sound effect to be played.
13: ...'' repeats || - Number of times to ''repeat'' the sound effect. Use -1 for an infinite loop.
15: ...'INT''' channel] || - The [[sound channel]] the [[sound effect]] is to be played on (-1 for any, default)... - ALL SOUND (202 bytes)
3: ...SOUND can be passed to [[stop_wav]]() to stop all sound playing.
8: | ALL_SOUND || - -1 || - Stop all sound playing. - Sound modes (389 bytes)
4: ...y the choice is between monotone sound and stereo sound.
10: | MODE_MONO || - 0 || - Use monotone sound.
12: | MODE_STEREO || - 1 || - Use stereo sound. - Bennu (900 bytes)
1: ...mes. It is designed in such a way, the graphical, sound and threading systems are easier to use, which ma...
5: ...er core, while outsourcing secondary systems like sound and graphics. - Functioncategory:Sound (496 bytes)
7: Sound functions.
9: Functions used for loading and playing of sound.
12: category=sound - Is playing song (2,681 bytes)
2: [[Category:sound]]
109: | category=Sound - Pause song (2,747 bytes)
2: [[Category:sound]]
15: | -1 || - Error: sound inactive.
113: | category=Sound - Resume song (2,770 bytes)
2: [[Category:sound]]
12: | -1 || - Error: sound inactive.
113: | category=Sound - Set song volume (2,977 bytes)
2: [[Category:sound]]
9: ...e background music to a different volume than the sound effects, etc.
19: | -1 || - Error: sound inactive.
120: | category=Sound - Unload song (422 bytes)
2: [[Category:sound]]
17: | -1 || - Error: sound inactive; invalid [[songID]].
23: | category=Sound - SongID (261 bytes)
6: ...ntifier can be used in various [[Functioncategory:Sound|other functions]], like [[unload_song]]() to unlo... - Sound mode (609 bytes)
11: '''INT''' sound_mode = MODE_STEREO
13: ... value of this variable will have no effect after sound has been initialized. The mode can be changed by ...
17: * [[sound_freq]]
18: * [[sound_channels]] - Sound freq (664 bytes)
11: '''INT''' sound_freq = 22050
13: ... value of this variable will have no effect after sound has been initialized. The higher the frequency, t...
19: * [[sound_mode]]
20: * [[sound_channels]] - Sound channels (538 bytes)
11: '''INT''' sound_channels = 8
13: ... value of this variable will have no effect after sound has been initialized. This number can range from ...
16: * [[sound_mode]]
17: * [[sound_freq]]
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