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  1. ALL TEXT (258 bytes)
    3: ALL_TEXT can be passed to [[delete_text]]() to delete all dynamically written texts on th...
  2. Tutorial:Textinput (2,306 bytes)
    74: delete_text(txtid);
  3. Key (1,005 bytes)
    27: delete_text(ALL_TEXT);
    45: Used in example: [[delete_text]](), [[write]](), [[exit]](), [[ALL_TEXT]]
  4. Write (2,156 bytes)
    68: delete_text(textid[x]);
    74: ...write_string]](), [[write_float]](), [[key]](), [[delete_text]](), [[array]], [[fps]], [[TextID]]
  5. TextID (771 bytes)
    11: ...D, use [[move_text]](). To delete the text, use [[delete_text]](). There can be a total of 512 dynamic texts on...
  6. Text (2,551 bytes)
    64: delete_text(textid[x]);
    70: ...write_string]](), [[write_float]](), [[key]](), [[delete_text]](), [[text_z]], [[text_flags]], [[fps]]
  7. Delete text (804 bytes)
    5: '''INT''' delete_text ( <'''INT''' TextID> )
    18: [[Delete_text]]([[ALL_TEXT]]) deletes all text from the screen.
    30: delete_text(my_text);
    41: [[Image:delete_text.jpg]]
  8. Write float (1,625 bytes)
    7: ...le will remain on the screen until deleted with [[delete_text]]().
  9. Write int (1,622 bytes)
    7: ...er will remain on the screen until deleted with [[delete_text]]().
  10. Write string (1,612 bytes)
    7: ...ng will remain on the screen until deleted with [[delete_text]]().
  11. Write var (1,870 bytes)
    7: ...le will remain on the screen until deleted with [[delete_text]]().
  12. Tutorial:IRCchat (7,441 bytes)
    220: delete_text(out_txt[max_txt-1]);
    292: delete_text(txtid);
    299: ...izeof]](), [[substr]](), [[say]](), [[free]](), [[delete_text]](), [[move_text]](), [[write]](), [[net_sendrn]]...
  13. Fading (1,189 bytes)
    35: delete_text(text_id);
    49: ...le: [[write]](), [[key]](), [[let_me_alone]](), [[delete_text]](), [[fade]]()

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