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- ALL TEXT (258 bytes)
3: ALL_TEXT can be passed to [[delete_text]]() to delete all dynamically written texts on th... - Tutorial:Textinput (2,306 bytes)
74: delete_text(txtid); - Key (1,005 bytes)
27: delete_text(ALL_TEXT);
45: Used in example: [[delete_text]](), [[write]](), [[exit]](), [[ALL_TEXT]] - Write (2,156 bytes)
68: delete_text(textid[x]);
74: ...write_string]](), [[write_float]](), [[key]](), [[delete_text]](), [[array]], [[fps]], [[TextID]] - TextID (771 bytes)
11: ...D, use [[move_text]](). To delete the text, use [[delete_text]](). There can be a total of 512 dynamic texts on... - Text (2,551 bytes)
64: delete_text(textid[x]);
70: ...write_string]](), [[write_float]](), [[key]](), [[delete_text]](), [[text_z]], [[text_flags]], [[fps]] - Delete text (804 bytes)
5: '''INT''' delete_text ( <'''INT''' TextID> )
18: [[Delete_text]]([[ALL_TEXT]]) deletes all text from the screen.
30: delete_text(my_text);
41: [[Image:delete_text.jpg]] - Write float (1,625 bytes)
7: ...le will remain on the screen until deleted with [[delete_text]](). - Write int (1,622 bytes)
7: ...er will remain on the screen until deleted with [[delete_text]](). - Write string (1,612 bytes)
7: ...ng will remain on the screen until deleted with [[delete_text]](). - Write var (1,870 bytes)
7: ...le will remain on the screen until deleted with [[delete_text]](). - Tutorial:IRCchat (7,441 bytes)
220: delete_text(out_txt[max_txt-1]);
292: delete_text(txtid);
299: ...izeof]](), [[substr]](), [[say]](), [[free]](), [[delete_text]](), [[move_text]](), [[write]](), [[net_sendrn]]... - Fading (1,189 bytes)
35: delete_text(text_id);
49: ...le: [[write]](), [[key]](), [[let_me_alone]](), [[delete_text]](), [[fade]]()
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