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Bit flags
From FenixWiki
[edit] Definition
Bit flags are constants which each denotes a single unique case in one situation and can be combined to form different, unique cases. They are called bit flags, because when bits are used to denote a cases, we observe they are indeed single and unique and can be combined to form different unique combinations.
Bit flags are often used as integers:
| Bit pattern | - Integer value |
| 0001 | - 1 |
| 0010 | - 2 |
| 0100 | - 4 |
| 1000 | - 8 |
These can be combined to form, for example:
| Bit pattern | - Integer value |
| 1001 | - 9 |
| 0110 | - 6 |
| 1110 | - 14 |
| 0101 | - 5 |
[edit] Example
When we look at blit flags for example, we see the values:
| Constant | - Value | - Description |
| B_HMIRROR | - 1 | - Blit the graph horizontally mirrored. |
| B_VMIRROR | - 2 | - Blit the graph vertically mirrored. |
| B_TRANSLUCENT | - 4 | - Blit the graph with half transparency. |
| B_ALPHA | - 8 | - Blit the graph in some way. (What does this do exactly?) |
| B_ABLEND | - 16 | - Blit the graph using additive blending (nice effect for fire). |
| B_SBLEND | - 32 | - Blit the graph using subtractive blending (nice effect for ghosting). |
| B_NOCOLORKEY | - 128 | - Blit the transparent parts of the graph as black. |
These are all single unique cases and can be combined to form different unique cases. For example, when we want a translucent, horizontally mirrored blit operation with use of additive blending, we would do:
B_HMIRROR | B_TRANSLUCENT | B_ABLEND 1 | 4 | 16 = 21
Because the bits are unique, the addition operator can also be used. But when we consider there would be a constant called B_HVMIRROR, which has the value B_HMIRROR|B_VMIRROR (3), the addition operator can't be used all the time:
B_HMIRROR | B_HVMIRROR == 1 | 3 == 3 B_HMIRROR + B_HVMIRROR == 1 + 3 == 4
In conclusion, use the bor operator when dealing with bit flags to be on the safe side.
[edit] Usage Example
Process main()
Private
unsigned byte options;
Begin
/* Manipulate bit flags */
// To set options, use = (the bits with 1's will be targeted)
options = 01000001b;
// To add options, use | (the bits with 1's will be targeted)
options |= 00000001b;
// To remove options, use & (the bits with 1's will be targeted)
options &= ~00010000b;
// same: options &= 11101111h (the bits with 0's will be targeted)
// To switch options, use ^ (the bits with 1's will be targeted)
options ^= 10000000b;
/* Manipulate bit flags using the << operator (these are equivalent to the last three) */
options|= 1<<4; // position 0 is now ON
options&= ~(1<<4); // position 4 is now OFF
options^= (1<<7); // position 7 is now SWITCHED
/* Checking of bit flags */
// Check if a certain option is set (the bits with 1's will be checked)
if((options&10000000b)==10000000b)
end
// Check if a certain option is not set (the bits with 1's will be checked)
if((options&10000000b)==0)
end
// Check if multiple options are set (the bits with 1's will be checked)
if((options&10000001b)==10000001b)
end
// Check if multiple options are not set (the bits with 1's will be checked)
if((options&00000110b)==0)
end
// Check if at least one of multiple options is set (the bits with 1's will be checked)
if((options&00000110b)!=0)
end
// Check if at least one of multiple options is not set (the bits with 1's will be checked)
if((options&00000110b)!=00000110b)
end
/* Checking of bit flags using the << operator */
// Check if a certain option is set
if((options&(1<<7))==(1<<7)) // position 7 is ON
end
// Check if a certain option is not set
if((options&(1<<7))==0) // position 7 is OFF
end
repeat
frame;
until(key(_ESC))
End
Used in example: key(), Bitwise Operators
