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Set icon
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[edit] Definition
INT set_icon ( <INT fileID> , <INT graphID> )
Set the window icon to a certain graph.
The icon will only be updated after set_mode() is called, so call set_icon() before set_mode(). The map used for the icon must be 32x32 large, but it can have a depth of 8bit or 16bit. After set_icon() and set_mode() have been called, the map used for the icon can be freed from memory using unload_map().
[edit] Parameters
| INT fileID | - The fileID of the file containing the graph. |
| INT graphID | - The graphID of the graph to be used as an icon. |
[edit] Returns
INT : true
[edit] Example
Program icon;
Private
int map;
int screen_width = 320;
int screen_height = 200;
int screen_depth = 8;
int iconsize = 32;
Begin
map = new_map(iconsize,iconsize,screen_depth);
map_clear(0,map,rgb(0,255,255));
set_icon(0,map);
set_title("<-- Look at the cyan block!");
set_mode(screen_width,screen_height,screen_depth);
unload_map(0,map);
Repeat
frame;
Until(key(_esc))
End
Used in example: new_map(), map_clear(), set_title(), set_mode, unload_map(), key()
| Programinteraction Functions | |
| • Exit() • Getenv() • Key() • Move_window() • Set_fps() • Set_icon() • Set_mode() • Set_title() • | |
