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  1. Loops (3,359 bytes)
    6: Loops are used to create iterations in your code. The statements between these words will get repe...
    54: ...one has no other way to end the loop and continue code beneath it.
    56: If the code inside a loop reaches a [[continue]]; statement, ...
  2. Begin (865 bytes)
    11: <main code><br>
    13: <exit code>]<br>
    16: ...n is a reserved word to indicate the start of the code part of a [[program]], [[process]] or [[function]...
    21: Begin // Start the main code part of the main process
    29: Begin // Start the main code part of the process
  3. OnExit (1,631 bytes)
    11: <main code><br>
    13: <exit code>]<br>
    16: ... Program, Process or Function is killed, the exit code starts. This can be easily used to free any memor...
    21: ...s, so the [[instance]] will be killed eventually. Code like
    30: Begin // Start the main code part of the main process
  4. Main program (101 bytes)
    3: Main program code is the code between [[Begin]]-[[End]] belonging to the [[prog...
  5. Program (1,400 bytes)
    14: ...bility only; the use of <code>[[Process]] Main()</code> is the proper way.
    19: Begin // Start the main code
    23: End // End the main code
    25: When the [[End]] of the main code is reached, the program exits, if there are no [[...
    28: Begin // Start the main code
  6. Sandman's code convention (4,608 bytes)
    1: Fenix Code Convention by Sandman (work in progress)
    4: ...l, but for small blocks they can be indented. The code between Begin and [[End]] statements are indented...
    31: // Place the file's code here.
    38: // Network.fh code
    44: <pre>keyInput( int keycode, int pointer status)</pre>
  7. Global (708 bytes)
    14: ...e Global is not used in conjunction with the main code of the [[Program]].
  8. Local (753 bytes)
    14: ...he Local is not used in conjunction with the main code of the [[Program]].
  9. Declare (2,299 bytes)
    14: ...e a [[process]] or [[function]] before its actual code. This can be useful if the function or process ne...
  10. Load fpg (2,362 bytes)
    45: ...ut_screen(my_fpg,1); //Puts graphic with code 1 onto screen
  11. Tutorial:Setting up Fenix on Windows (4,392 bytes)
    13: ...(FeniX Compiler) compiles code you program to bytecode, which FXI.exe (FeniX Interpreter) reads when you...
    39: | The code to be compiled to bytecode.
    42: ...C.exe compiles <file>.<file_extension> to the bytecode file <file>.dcb. Any information regarding the co...
    59: | The bytecode generated by FXC.exe, usually a .dcb file.
    65: ...ich can be left out when compiling or running the code, if their functionality is not used. (''Specifics...
  12. Tutorial:Textinput (2,306 bytes)
    3: ...] is not hard at all: with just a little piece of code, much can be achieved.
    5: ...de for Fenix versions [[0.93]] and up. Should the code work for other versions as well, be so kind to no...
    7: == Example code ==
  13. Tutorial:Cosine (2,137 bytes)
    3: ...and cosine program. Check it out. More of example code, but useful anyway.
    5: ...de for Fenix versions [[0.93]] and up. Should the code work for other versions as well, be so kind to no...
    7: == Example code ==
  14. Scancodes (3,405 bytes)
    5: ...tion [[key]]() and the [[global variable]] [[scan_code]]. Note that the global variable [[ascii]] is ver...
    231: ... the value 98. To fix this bug, use the following code:
  15. Rand (1,452 bytes)
    44: To understand this code, one can read [http://www.azillionmonkeys.com/qed...
  16. Bennu (900 bytes)
    3: ...ike Dreamcast and GP2x. This makes it much fun to code in Bennu: the game can be played on your console!...
  17. DLLs (398 bytes)
    5: Read [[Making_DLLs|here]] on how to code your own DLL's for Fenix.
  18. Making DLLs (7,782 bytes)
    16: === Code::Blocks ===
    25: ... to the right textfield: <code>-def fenixdll.def</code>. Now go to TAB '''Search directories''' -> TAB '...
    30: ...usion of <code>SDL*.h</code> to <code>SDL/SDL*.h</code>. It also uses [http://www.zlib.net/ zlib].
    32: The most basic code will be something like this:
    49: ...p. Let's assume it compiles, so I can explain the code.
  19. Basic statements (2,101 bytes)
    30: Begin // Start the main code part of the main process
    35: OnExit // Start the exit code part of the main process
    48: Begin // Start the main code part of the process
    52: OnExit // Start the exit code part of the process
    58: Begin // Start the main code part of the function
  20. Const (692 bytes)
    14: ...tatement is not used in conjunction with the main code of the [[Program]].

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