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Mouse
From FenixWiki
Definition
Struct Mouse
Mouse is a global variable struct, containing information about the current state of the mouse. Also graphical settings can be configured to display a graphic following the mouse in a certain way.
Members
| Member name | - Description | 
| INT x | - The X-coordinate of the mouse. | 
| INT y | - The Y-coordinate of the mouse. | 
| INT graph | - The graphID of the graphic of the mouse. | 
| INT file | - The fileID of the file in which the graphic of the mouse is located. | 
| INT z | - The Z-coordinate of the mouse. | 
| INT angle | - The angle of the mouse process. | 
| INT size | - The size of the mouse process. | 
| INT flags | - The render flags of the mouse process. | 
| INT region | - The region of the mouse process. | 
| INT left | - true/false: whether the left mouse button is pressed. | 
| INT middle | - true/false: whether the middle mouse button is pressed. | 
| INT right | - true/false: whether the right mouse button is pressed. | 
| INT wheelup | - true/false: whether the mouse wheel is scrolled upwards. | 
| INT wheeldown | - true/false: whether the mouse wheel is scrolled downwards. | 
Example
Program mousepointer;
Private
    int dmap;
    int rmap;
    int gmap;
    int bmap;
    int ymap;
    int cmap;
    int mmap;
    int wmap;
Begin
    // Create a dark graph
    dmap = new_map(100,100,8);
    map_clear(0,dmap,rgb(50,50,50));
    // Create a red graph
    rmap = new_map(100,100,8);
    map_clear(0,rmap,rgb(255,0,0));
    // Create a green graph
    gmap = new_map(100,100,8);
    map_clear(0,gmap,rgb(0,255,0));
    // Create a blue graph
    bmap = new_map(100,100,8);
    map_clear(0,bmap,rgb(0,0,255));
    // Create a yellow graph
    ymap = new_map(100,100,8);
    map_clear(0,ymap,rgb(255,255,0));
    // Create a cyan graph
    cmap = new_map(100,100,8);
    map_clear(0,cmap,rgb(0,255,255));
    // Create a magenta graph
    mmap = new_map(100,100,8);
    map_clear(0,mmap,rgb(255,0,255));
    // Create a white graph
    wmap = new_map(100,100,8);
    map_clear(0,wmap,rgb(255,255,255));
    Loop
    	if(mouse.left) // +Red
            if(mouse.right) // +Green
                if(mouse.middle) // +Blue
                    mouse.graph = wmap;
                else
                    mouse.graph = ymap;
                end
            else
                if(mouse.middle) // +Blue
                    mouse.graph = mmap;
                else
                    mouse.graph = rmap;
                end
            end
        elseif(mouse.right) // +Green
            if(mouse.middle) // +Blue
                mouse.graph = cmap;
            else
                mouse.graph = gmap;
            end
        elseif(mouse.middle) // +Blue
            mouse.graph = bmap;
        else // Dark
            mouse.graph = dmap;
        end
        frame;
    End
End
Used in example: new_map(), map_clear(), graph
Shows some use of maps and the mouse.
Here the right and middle mouse buttons are pressed:
