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Drawing stipple
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| Tells [[Fenix]] which pixels to draw of the coming [[drawing]]s. | Tells [[Fenix]] which pixels to draw of the coming [[drawing]]s. | ||
| - | This is done by passing a 32bit value, each bit representing a pixel. Bit 0 represents the first pixels drawn, bit 1 represents the second, etc. When a 33rd pixel is to be drawn or not, bit 0 is checked | + | This is done by passing a 32bit value, each bit representing a pixel. Bit 0 represents the first pixels drawn, bit 1 represents the second, etc. When a 33rd pixel is to be drawn or not, bit 0 is checked and the cycle starts over. This means a value of <code>0xFFFFFFFF</code> (=<code>2^32-1</code>) means normal operation, meaning all the pixels will be drawn. |
| Note that this works only for non-filled drawings. For [[draw_curve]](), the pattern is not always visible for the higher smoothness levels. | Note that this works only for non-filled drawings. For [[draw_curve]](), the pattern is not always visible for the higher smoothness levels. | ||
Current revision
Contents |
[edit] Definition
INT drawing_stipple ( <INT stipples> )
Tells Fenix which pixels to draw of the coming drawings.
This is done by passing a 32bit value, each bit representing a pixel. Bit 0 represents the first pixels drawn, bit 1 represents the second, etc. When a 33rd pixel is to be drawn or not, bit 0 is checked and the cycle starts over. This means a value of 0xFFFFFFFF (=2^32-1) means normal operation, meaning all the pixels will be drawn.
Note that this works only for non-filled drawings. For draw_curve(), the pattern is not always visible for the higher smoothness levels.
[edit] Parameters
| INT stipples - Which pixels to draw, repetitive 32bits. |
[edit] Returns
INT : true
[edit] Example
Program example;
Private
// int draw_id;
Begin
// Draw in background
drawing_map(0,background);
// Set stipplemode to display every other pixel.
// binary code 0101 0101 0101 0101 0101 0101 0101 0101
// hex code 55555555h
drawing_stipple(55555555h);
// Draw two lines
draw_line(10,10,190,10);
draw_line(11,12,190,12);
// Draw this funky pattern
// binary code 0011 1100 0111 1100 1010 0001 1101 0011
// hex code 3C7CA1D3h
drawing_stipple(3C7CA1D3h);
// Draw two lines
draw_line(10,20,190,20);
draw_line(11,22,190,22);
// Draw a circle
draw_circle(100,100,50);
// Draw a rectangle
draw_rect(50,50,150,150);
// Draw some lines
draw_line( 50, 50,100,150);
draw_line(100,150,150, 50);
draw_line( 50,150,100, 50);
draw_line(100, 50,150,150);
// Draw two curves: one with high smoothness (bit pattern not visible) and one with low smoothness
draw_curve( 200,200,
100,200,
100,150,
300,100,15);
draw_curve( 200,200,
100,200,
100,150,
300,100,1);
// Draw a filled circle
draw_fcircle(20,180,15);
// Draw a filled rectangle
draw_box(50,180,80,195);
// Wait for key ESC
Repeat
frame;
Until(key(_ESC))
End
Used in example: drawing_map(), draw_line(), draw_circle(), draw_rect(), draw_curve(), draw_fcircle(), draw_box(), key()
This will result in something like:
|
| Drawing Functions | |
| • Delete_draw() • Draw_box() • Draw_circle() • Draw_curve() • Draw_fcircle() • Draw_line() • Draw_rect() • Drawing_alpha() • Drawing_color() • Drawing_map() • Drawing_stipple() • Drawing_z() • Move_draw() • | |
