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Write

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{| {|
| '''INT''' fontID || - The [[FontID]] of the font to be used for the text. | '''INT''' fontID || - The [[FontID]] of the font to be used for the text.
 +|-
| '''INT''' x || - The X coordinate of the text. | '''INT''' x || - The X coordinate of the text.
 +|-
| '''INT''' y || - The Y coordinate of the text. | '''INT''' y || - The Y coordinate of the text.
 +|-
| '''INT''' alignment || - The type of [[alignment]]. | '''INT''' alignment || - The type of [[alignment]].
 +|-
| '''STRING''' text || - The text to be used. | '''STRING''' text || - The text to be used.
|} |}
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Used in example: [[set_fps]](), [[write_int]](), [[write_string]](), [[write_float]](), [[key]](), [[delete_text]](), [[array]], [[fps]], [[TextID]] Used in example: [[set_fps]](), [[write_int]](), [[write_string]](), [[write_float]](), [[key]](), [[delete_text]](), [[array]], [[fps]], [[TextID]]
-This will output the words LEFT or RIGHT according to the keys you press,+This will result in something like:<br>
-or it will quit the program once ESCAPE is pressed.+http://wwwhome.cs.utwente.nl/~bergfi/fenix/wiki/texts.PNG

Revision as of 22:43, 27 June 2007


Contents

Definition

INT write ( <INT fontID> , <INT x> , <INT y> , <INT alignment> , <STRING text>)

Puts a dynamic text with a certain font on certain coordinates on the screen with a certain alignment.

Parameters

INT fontID - The FontID of the font to be used for the text.
INT x - The X coordinate of the text.
INT y - The Y coordinate of the text.
INT alignment - The type of alignment.
STRING text - The text to be used.

Returns

INT : TextID

0 - Error. The text could not be obtained or was empty.
 !0 - The TextID of the text.

Example

Program texts;
Const
    maxtexts = 10;
Private
    int textid[maxtexts-1];
    string str;
    float flt;
Begin

    // Set FPS
    set_fps(60,0);

    // Write some texts
    textid[0] = write(0,0,0,0,"FPS:");
    textid[1] = write_int(0,30,0,0,&fps);
    textid[2] = write_string(0,160,95,1,&str);
    textid[3] = write_float(0,160,105,0,&flt);

    // Update the texts until ESC is pressed
    Repeat
        // Notice the texts get updated as the values of str and flt changes.
        // The same goes for the value of fps.
        str = "This program is running for " + timer/100 + " seconds.";
        flt = (float)timer/100;
        frame;
    Until(key(_esc));

    // Delete the texts
    for(x=0; x<maxtexts; x++)
        if(textid[x]!=0)
            delete_text(textid[x]);
        end
    end

End

Used in example: set_fps(), write_int(), write_string(), write_float(), key(), delete_text(), array, fps, TextID

This will result in something like:
texts.PNG

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