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Frame
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Revision as of 20:43, 25 June 2007
The frame; command tells the interpreter when a process is done for one game cycle. When the frame; is reached, the screen is updated. If there are several processes running, the screen is updated once every process has reached it`s frame; statement.
It is commonly used in loops of processes that should do something like moving around by a certain amount of pixels per game cycle (or per frame).