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Save png
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| [[Category:functions]] | [[Category:functions]] | ||
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| ==Definition== | ==Definition== | ||
Revision as of 15:13, 22 April 2007
Contents |
Definition
INT save_png ( <INT file> , <INT graph> , <STRING path> )
Saves an in-game graphic as a PNG file somewhere.
Parameters
| INT file | - The FPG your graphic is in, or 0 if it isn't in one. |
| INT graph | - The graphic to save. |
| STRING path | - Where on the hard drive to save it as a relative file path. |
Returns
INT : Returns 1 if successful and 0 if failed.
Example
//here's a cool thing to save a screenshot
Program save_those_pngs;
Global
takingscreenshot;
Begin
Loop
If (key(_f12))
If (takingscreenshot==0)
takingscreenshot=1;
graph=get_screen(); // grabs the screen and sets it as the program graphic
save_png(0,graph,"shot"+rand(0,9999)+".png"); // saves the graphic as a png with a random number in the filename to prevent overwriting
unload_map(0,graph); //frees the graphic
Else
takingscreenshot=0;
End
End
frame;
End
End
