- This wiki is out of date, use the continuation of this wiki instead
Save png
From FenixWiki
(Difference between revisions)
Revision as of 10:58, 22 April 2007 (edit) Woody (Talk | contribs) ← Previous diff |
Revision as of 15:13, 22 April 2007 (edit) (undo) Woody (Talk | contribs) Next diff → |
||
Line 1: | Line 1: | ||
[[Category:functions]] | [[Category:functions]] | ||
+ | [[Category:maps]] | ||
==Definition== | ==Definition== |
Revision as of 15:13, 22 April 2007
Contents |
Definition
INT save_png ( <INT file> , <INT graph> , <STRING path> )
Saves an in-game graphic as a PNG file somewhere.
Parameters
INT file | - The FPG your graphic is in, or 0 if it isn't in one. |
INT graph | - The graphic to save. |
STRING path | - Where on the hard drive to save it as a relative file path. |
Returns
INT : Returns 1 if successful and 0 if failed.
Example
//here's a cool thing to save a screenshot Program save_those_pngs; Global takingscreenshot; Begin Loop If (key(_f12)) If (takingscreenshot==0) takingscreenshot=1; graph=get_screen(); // grabs the screen and sets it as the program graphic save_png(0,graph,"shot"+rand(0,9999)+".png"); // saves the graphic as a png with a random number in the filename to prevent overwriting unload_map(0,graph); //frees the graphic Else takingscreenshot=0; End End frame; End End