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Angle

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== Definition == == Definition ==
-Angle is a predefined [[local variable]] which holds the angle (measured in 1/1000 of a degree) which the [[graphic]] of that process (assigned by the [[graph]] variable) will be drawn at.+Angle is a predefined [[local]] [[variable]] which holds the angle (measured in 1/1000 of a degree) at which the [[graphic]] of that [[process]] (assigned by the [[graph]] [[variable]]) will be drawn.
== Example == == Example ==
-To make the [[graphic]] of a process spin:+To make the [[graphic]] of a [[process]] spin:
<pre> <pre>
-process spinning_graphic()+Process spinning_graphic()
-begin+Begin
graph = load_png("image.png"); //load the graphic and assign it to the graph variable graph = load_png("image.png"); //load the graphic and assign it to the graph variable
x = 100; //Position the graphic 100 pixels x = 100; //Position the graphic 100 pixels
y = 100; //from the top and left of the screen y = 100; //from the top and left of the screen
- loop+ Loop
angle += 1000; //increase the angle of graphic by 1000 each frame. 1000 = 1 degree. angle += 1000; //increase the angle of graphic by 1000 each frame. 1000 = 1 degree.
frame; frame;
- end+ End
-end+End
</pre> </pre>
This process will spin the [[graphic]] stored in the file "image.png" by 1 degree each frame. This process will spin the [[graphic]] stored in the file "image.png" by 1 degree each frame.

Revision as of 23:23, 25 March 2007

Definition

Angle is a predefined local variable which holds the angle (measured in 1/1000 of a degree) at which the graphic of that process (assigned by the graph variable) will be drawn.


Example

To make the graphic of a process spin:

Process spinning_graphic()
Begin
   graph = load_png("image.png");   //load the graphic and assign it to the graph variable
   x = 100;     //Position the graphic 100 pixels
   y = 100;     //from the top and left of the screen
   Loop
      angle += 1000;    //increase the angle of graphic by 1000 each frame. 1000 = 1 degree.
      frame;
   End
End

This process will spin the graphic stored in the file "image.png" by 1 degree each frame.

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