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Save png
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| Used in example: [[key]](), [[get_screen]](), [[unload_map]]() | Used in example: [[key]](), [[get_screen]](), [[unload_map]]() | ||
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Revision as of 20:30, 30 November 2007
Contents |
Definition
INT save_png ( <INT fileID> , <INT graphID> , <STRING filename> )
Saves an in-game graphic as a PNG file somewhere.
Parameters
| INT fileID | - The FPG your graphic is in, or 0 if it isn't in one. |
| INT graphID | - The graphic to save. |
| STRING filename | - The name of the PNG file to be saved, including a possible path. |
Returns
INT : Returns true if successful and false if failed.
Example
//here's a cool thing to save a screenshot
Program save_those_pngs;
Global
takingscreenshot;
Begin
Loop
If (key(_f12))
If (takingscreenshot==0)
takingscreenshot=1;
graph=get_screen(); // grabs the screen and sets it as the program graphic
save_png(0,graph,"shot"+rand(0,9999)+".png"); // saves the graphic as a png with a
// random number in the filename to
// prevent overwriting
unload_map(0,graph); //frees the graphic
Else
takingscreenshot=0;
End
While(key(_f12)) Frame; End
End
frame;
End
End
Used in example: key(), get_screen(), unload_map()
| Maps Functions | |
| • Graphic_info() • Map_block_copy() • Map_clear() • Map_clone() • Map_put() • Map_put_pixel() • Map_xput() • Map_xputnp() • New_map() • Save_png() • Unload_map() • | |
