- This wiki is out of date, use the continuation of this wiki instead
Save png
From FenixWiki
(Difference between revisions)
| Revision as of 19:02, 8 July 2007 (edit) Sandman (Talk | contribs) m ← Previous diff |
Revision as of 12:48, 6 August 2007 (edit) (undo) 80.175.85.17 (Talk) (→Example) Next diff → |
||
| Line 41: | Line 41: | ||
| takingscreenshot=0; | takingscreenshot=0; | ||
| End | End | ||
| - | + | While(key(_f12)) Frame; End | |
| + | End | ||
| frame; | frame; | ||
Revision as of 12:48, 6 August 2007
Contents |
Definition
INT save_png ( <INT fileID> , <INT graphID> , <STRING filename> )
Saves an in-game graphic as a PNG file somewhere.
Parameters
| INT fileID | - The FPG your graphic is in, or 0 if it isn't in one. |
| INT graphID | - The graphic to save. |
| STRING filename | - The name of the PNG file to be saved, including a possible path. |
Returns
INT : Returns true if successful and false if failed.
Example
//here's a cool thing to save a screenshot
Program save_those_pngs;
Global
takingscreenshot;
Begin
Loop
If (key(_f12))
If (takingscreenshot==0)
takingscreenshot=1;
graph=get_screen(); // grabs the screen and sets it as the program graphic
save_png(0,graph,"shot"+rand(0,9999)+".png"); // saves the graphic as a png with a
// random number in the filename to
// prevent overwriting
unload_map(0,graph); //frees the graphic
Else
takingscreenshot=0;
End
While(key(_f12)) Frame; End
End
frame;
End
End
Used in example: key(), get_screen(), unload_map()
