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Write
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{| | {| | ||
| '''INT''' fontID || - The [[FontID]] of the font to be used for the text. | | '''INT''' fontID || - The [[FontID]] of the font to be used for the text. | ||
+ | |- | ||
| '''INT''' x || - The X coordinate of the text. | | '''INT''' x || - The X coordinate of the text. | ||
+ | |- | ||
| '''INT''' y || - The Y coordinate of the text. | | '''INT''' y || - The Y coordinate of the text. | ||
+ | |- | ||
| '''INT''' alignment || - The type of [[alignment]]. | | '''INT''' alignment || - The type of [[alignment]]. | ||
+ | |- | ||
| '''STRING''' text || - The text to be used. | | '''STRING''' text || - The text to be used. | ||
|} | |} | ||
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Used in example: [[set_fps]](), [[write_int]](), [[write_string]](), [[write_float]](), [[key]](), [[delete_text]](), [[array]], [[fps]], [[TextID]] | Used in example: [[set_fps]](), [[write_int]](), [[write_string]](), [[write_float]](), [[key]](), [[delete_text]](), [[array]], [[fps]], [[TextID]] | ||
- | This will | + | This will result in something like:<br> |
- | + | http://wwwhome.cs.utwente.nl/~bergfi/fenix/wiki/texts.PNG |
Revision as of 22:43, 27 June 2007
Contents |
Definition
INT write ( <INT fontID> , <INT x> , <INT y> , <INT alignment> , <STRING text>)
Puts a dynamic text with a certain font on certain coordinates on the screen with a certain alignment.
Parameters
INT fontID | - The FontID of the font to be used for the text. |
INT x | - The X coordinate of the text. |
INT y | - The Y coordinate of the text. |
INT alignment | - The type of alignment. |
STRING text | - The text to be used. |
Returns
INT : TextID
0 | - Error. The text could not be obtained or was empty. |
!0 | - The TextID of the text. |
Example
Program texts; Const maxtexts = 10; Private int textid[maxtexts-1]; string str; float flt; Begin // Set FPS set_fps(60,0); // Write some texts textid[0] = write(0,0,0,0,"FPS:"); textid[1] = write_int(0,30,0,0,&fps); textid[2] = write_string(0,160,95,1,&str); textid[3] = write_float(0,160,105,0,&flt); // Update the texts until ESC is pressed Repeat // Notice the texts get updated as the values of str and flt changes. // The same goes for the value of fps. str = "This program is running for " + timer/100 + " seconds."; flt = (float)timer/100; frame; Until(key(_esc)); // Delete the texts for(x=0; x<maxtexts; x++) if(textid[x]!=0) delete_text(textid[x]); end end End
Used in example: set_fps(), write_int(), write_string(), write_float(), key(), delete_text(), array, fps, TextID
This will result in something like: