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Cos
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| Returns the cosine of the specified [[angle]]. | Returns the cosine of the specified [[angle]]. | ||
| - | This [[function]] performs a cosine calculation on | + | This [[function]] performs a cosine calculation on a certain angle and returns a value between -1 and 1. |
| == Parameters == | == Parameters == | ||
| Line 18: | Line 18: | ||
| == Notes == | == Notes == | ||
| - | The [[angle]] value used in this function should be in thousandths of degrees, as most angles within [[Fenix]] are | + | The [[angle]] value used in this function should be in thousandths of degrees, as most angles within [[Fenix]] are. |
| - | To read about all aspects of trigonometry, you can | + | To read about all aspects of trigonometry, you can visit Wikipedia's [http://en.wikipedia.org/wiki/Trigonometric_function Trigonometric function] page. |
| == Example == | == Example == | ||
Revision as of 23:54, 8 July 2007
Contents |
Definition
FLOAT cos ( <FLOAT angle> )
Returns the cosine of the specified angle.
This function performs a cosine calculation on a certain angle and returns a value between -1 and 1.
Parameters
| FLOAT angle | - Angle, in thousandths of degrees. i.e. 75000 = 75ΒΊ |
Returns
FLOAT : The cosine result of the specified angle.
Notes
The angle value used in this function should be in thousandths of degrees, as most angles within Fenix are.
To read about all aspects of trigonometry, you can visit Wikipedia's Trigonometric function page.
Example
Program example_cos;
Global
float value;
Begin
// Modes
set_title("Cosine Graph");
set_mode(825,480);
// X axis
for(x=50;x<=800;x+=50)
write(0,x,479,6,itoa(x*360/800));
end
draw_line(1,470,824,470);
// Y axis
write(0,1,20,3,"1");
write(0,1,240,3,"0");
write(0,1,460,3,"-1");
draw_line(15,1,15,479);
// Draw cosine
for(angle=0;angle<360;angle++)
value=cos(angle*1000)*220;
put_pixel(angle*800/360,240+value,rgb(255,255,255));
end
Repeat
frame;
Until(key(_esc))
End
Used in example: set_title(), set_mode(), write(), draw_line(), put_pixel(), key()
This will result in something like:
