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Graph modes
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== Definition == | == Definition == | ||
- | Graph modes are used to | + | Graph modes are used to specify the color depth of the screen and the mode of rendering, by assigning them to the [[global variable]] [[graph_mode]]. This is also achieved by passing them to the [[parameter]]s depth and flags in the function [[set_mode]](), which is a pretty tidy solution. |
== List == | == List == |
Current revision
[edit] Definition
Graph modes are used to specify the color depth of the screen and the mode of rendering, by assigning them to the global variable graph_mode. This is also achieved by passing them to the parameters depth and flags in the function set_mode(), which is a pretty tidy solution.
[edit] List
Constant | - Value | - Description |
MODE_8BITS | - 8 | - Use a color depth of 8bit. Also called MODE_8BPP. |
MODE_16BITS | - 16 | - Use a color depth of 16bit. Also called MODE_16BPP. |
Constant | - Value | - Description |
MODE_WINDOW | - 0 | - Enables window view. |
MODE_2XSCALE | - 256 | - Doubles the resolution. Edges get smoothed. |
MODE_FULLSCREEN | - 512 | - Enables fullscreen view. |
MODE_DOUBLEBUFFER | - 1024 | - Enables using a double buffer for display. Also called DOUBLE_BUFFER. |
MODE_HARDWARE | - 2048 | - Enables writing directly to Video RAM instead of main RAM. Also called HW_SURFACE. |
MODE_MODAL | - 4096 | - Makes the main window a Modal window. |
MODE_FRAMELESS | - 8192 | - Makes the main window borderless. |