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Render flags
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| == Definition == | == Definition == | ||
| Render flags are used to specify the mode of rendering, by passing them to the function [[set_mode]]() as the flags parameter. | Render flags are used to specify the mode of rendering, by passing them to the function [[set_mode]]() as the flags parameter. | ||
| + | |||
| + | See also [[graph_modes]]. | ||
| == List == | == List == | ||
Revision as of 02:09, 4 May 2007
Definition
Render flags are used to specify the mode of rendering, by passing them to the function set_mode() as the flags parameter.
See also graph_modes.
List
| Constant | - Value | - Description | 
| MODE_WINDOW | - 0 | - Enables window view. | 
| MODE_2XSCALE | - 1 | - Doubles the resolution. Edges get smoothed. | 
| MODE_FULLSCREEN | - 2 | - Enables fullscreen view. | 
| MODE_DOUBLEBUFFER | - 4 | - Enables using a double buffer for display. Also called DOUBLE_BUFFER. | 
| MODE_HARDWARE | - 8 | - Enables writing directly to Video RAM instead of main RAM. Also called HW_SURFACE. | 
| MODE_MODAL | - 16 | - Makes the main window a Modal window. | 
| MODE_FRAMELESS | - 32 | - Makes the main window borderless. | 
More info
- MODE_HARDWARE can cause some operations to speed up and some to slow down.
 
- MODE_DOUBLEBUFFER can cause frame transitions to be smoother.
 
- MODE_MODAL causes the main window to stay focused and hold the mouse.
 
