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Render flags
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== Definition == | == Definition == | ||
Render flags are used to specify the mode of rendering, by passing them to the function [[set_mode]]() as the flags parameter. | Render flags are used to specify the mode of rendering, by passing them to the function [[set_mode]]() as the flags parameter. | ||
+ | |||
+ | See also [[graph_modes]]. | ||
== List == | == List == |
Revision as of 02:09, 4 May 2007
Definition
Render flags are used to specify the mode of rendering, by passing them to the function set_mode() as the flags parameter.
See also graph_modes.
List
Constant | - Value | - Description |
MODE_WINDOW | - 0 | - Enables window view. |
MODE_2XSCALE | - 1 | - Doubles the resolution. Edges get smoothed. |
MODE_FULLSCREEN | - 2 | - Enables fullscreen view. |
MODE_DOUBLEBUFFER | - 4 | - Enables using a double buffer for display. Also called DOUBLE_BUFFER. |
MODE_HARDWARE | - 8 | - Enables writing directly to Video RAM instead of main RAM. Also called HW_SURFACE. |
MODE_MODAL | - 16 | - Makes the main window a Modal window. |
MODE_FRAMELESS | - 32 | - Makes the main window borderless. |
More info
- MODE_HARDWARE can cause some operations to speed up and some to slow down.
- MODE_DOUBLEBUFFER can cause frame transitions to be smoother.
- MODE_MODAL causes the main window to stay focused and hold the mouse.