This wiki is out of date, use the continuation of this wiki instead

Angle

From FenixWiki

(Difference between revisions)
Jump to: navigation, search
Revision as of 13:38, 1 May 2007 (edit)
Sandman (Talk | contribs)

← Previous diff
Revision as of 01:50, 12 May 2007 (edit) (undo)
Sandman (Talk | contribs)
m
Next diff →
Line 8: Line 8:
== Example == == Example ==
-To make the [[graphic]] of a [[process]] spin:+To make the graphic of a process spin:
<pre> <pre>
Process spinning_graphic() Process spinning_graphic()
Begin Begin
- graph = load_png("image.png"); //load the graphic and assign it to the graph variable+ graph = load_png("image.png"); //load the graphic and assign it to the graph variable
- x = 100; //Position the graphic 100 pixels+ x = 100; //Position the graphic 100 pixels
- y = 100; //from the top and left of the screen+ y = 100; //from the top and left of the screen
- Loop+ Loop
- angle += 1000; //increase the angle of graphic by 1000 each frame. 1000 = 1 degree.+ angle += 1000; //increase the angle of graphic by 1000 each frame. 1000 = 1 degree.
- frame;+ frame;
- End+ End
End End
</pre> </pre>
-This process will spin the [[graphic]] stored in the file "image.png" by 1 degree each frame.+This process will spin the graphic stored in the file "image.png" by 1 degree each frame.

Revision as of 01:50, 12 May 2007


Definition

INT angle

Angle is a predefined local variable which holds the angle (measured in 1/1000 of a degree) at which the graphic of that process (assigned by the graph variable) will be drawn.

Example

To make the graphic of a process spin:

Process spinning_graphic()
Begin
    graph = load_png("image.png");   //load the graphic and assign it to the graph variable
    x = 100;     //Position the graphic 100 pixels
    y = 100;     //from the top and left of the screen
    Loop
        angle += 1000;    //increase the angle of graphic by 1000 each frame. 1000 = 1 degree.
        frame;
    End
End

This process will spin the graphic stored in the file "image.png" by 1 degree each frame.

Personal tools