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Save png
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Revision as of 15:13, 22 April 2007 (edit) Woody (Talk | contribs) ← Previous diff |
Revision as of 23:58, 25 April 2007 (edit) (undo) Sandman (Talk | contribs) Next diff → |
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==Definition== | ==Definition== | ||
+ | '''INT''' save_png ( <'''INT''' fileID> , <'''INT''' graphID> , <'''STRING''' file> ) | ||
- | + | Saves an in-game [[graphic]] as a [[PNG]] file somewhere. | |
- | + | ||
- | Saves an in-game graphic as a PNG file somewhere. | + | |
- | + | ||
== Parameters == | == Parameters == | ||
- | |||
{| | {| | ||
- | | '''INT''' | + | | '''INT''' fileID || - The [[FPG]] your graphic is in, or 0 if it isn't in one. |
|- | |- | ||
- | | '''INT''' | + | | '''INT''' graphID || - The graphic to save. |
|- | |- | ||
- | | '''STRING''' | + | | '''STRING''' file || - The name of the [[file]] to be saved, including a possible [[path]]. |
|} | |} | ||
- | |||
== Returns == | == Returns == | ||
- | + | '''INT''' : Returns [[true]] if successful and [[false]] if failed. | |
- | '''INT''' : Returns [[true | + | |
- | + | ||
== Example == | == Example == | ||
- | |||
<pre> | <pre> | ||
//here's a cool thing to save a screenshot | //here's a cool thing to save a screenshot | ||
Line 52: | Line 45: | ||
End | End | ||
</pre> | </pre> | ||
+ | Used in example: [[key]](), [[get_screen]](), [[unload_map]]() |
Revision as of 23:58, 25 April 2007
Contents |
Definition
INT save_png ( <INT fileID> , <INT graphID> , <STRING file> )
Saves an in-game graphic as a PNG file somewhere.
Parameters
INT fileID | - The FPG your graphic is in, or 0 if it isn't in one. |
INT graphID | - The graphic to save. |
STRING file | - The name of the file to be saved, including a possible path. |
Returns
INT : Returns true if successful and false if failed.
Example
//here's a cool thing to save a screenshot Program save_those_pngs; Global takingscreenshot; Begin Loop If (key(_f12)) If (takingscreenshot==0) takingscreenshot=1; graph=get_screen(); // grabs the screen and sets it as the program graphic save_png(0,graph,"shot"+rand(0,9999)+".png"); // saves the graphic as a png with a random number in the filename to prevent overwriting unload_map(0,graph); //frees the graphic Else takingscreenshot=0; End End frame; End End
Used in example: key(), get_screen(), unload_map()