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Angle
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Revision as of 00:14, 16 April 2007 (edit) Sandman (Talk | contribs) m (Local variable) ← Previous diff |
Revision as of 13:34, 1 May 2007 (edit) (undo) Sandman (Talk | contribs) m (category) Next diff → |
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== Definition == | == Definition == | ||
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Angle is a predefined [[local variable]] which holds the angle (measured in 1/1000 of a degree) at which the [[graphic]] of that [[process]] (assigned by the [[graph]] [[variable]]) will be drawn. | Angle is a predefined [[local variable]] which holds the angle (measured in 1/1000 of a degree) at which the [[graphic]] of that [[process]] (assigned by the [[graph]] [[variable]]) will be drawn. | ||
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== Example == | == Example == | ||
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To make the [[graphic]] of a [[process]] spin: | To make the [[graphic]] of a [[process]] spin: | ||
<pre> | <pre> | ||
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</pre> | </pre> | ||
This process will spin the [[graphic]] stored in the file "image.png" by 1 degree each frame. | This process will spin the [[graphic]] stored in the file "image.png" by 1 degree each frame. | ||
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- | [[category:predefined variables]] | ||
- | [[category:local variables]] |
Revision as of 13:34, 1 May 2007
Definition
Angle is a predefined local variable which holds the angle (measured in 1/1000 of a degree) at which the graphic of that process (assigned by the graph variable) will be drawn.
Example
To make the graphic of a process spin:
Process spinning_graphic() Begin graph = load_png("image.png"); //load the graphic and assign it to the graph variable x = 100; //Position the graphic 100 pixels y = 100; //from the top and left of the screen Loop angle += 1000; //increase the angle of graphic by 1000 each frame. 1000 = 1 degree. frame; End End
This process will spin the graphic stored in the file "image.png" by 1 degree each frame.