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Save png
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Revision as of 00:54, 16 December 2007 (edit) Sandman (Talk | contribs) m ← Previous diff |
Current revision (16:05, 25 February 2008) (edit) (undo) 85.144.194.29 (Talk) (Spelling mistake.) |
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== Returns == | == Returns == | ||
- | '''INT''' : | + | '''INT''' : Successrate |
{| | {| | ||
| [[false]] || - Error. | | [[false]] || - Error. |
Current revision
Contents |
[edit] Definition
INT save_png ( <INT fileID> , <INT graphID> , <STRING filename> )
Saves an in-game graphic as a PNG file somewhere.
[edit] Parameters
INT fileID | - The fileID of the file that holds the graphic. |
INT graphID | - The graphID of the graphic to save. |
STRING filename | - The name of the PNG file to be saved, including a possible path. |
[edit] Returns
INT : Successrate
false | - Error. |
true | - Success. |
[edit] Example
//here's a cool thing to save a screenshot Program save_those_pngs; Global takingscreenshot; Begin Loop If (key(_f12)) If (takingscreenshot==0) takingscreenshot=1; graph=get_screen(); // grabs the screen and sets it as the program graphic save_png(0,graph,"shot"+rand(0,9999)+".png"); // saves the graphic as a png with a // random number in the filename to // prevent overwriting unload_map(0,graph); //frees the graphic Else takingscreenshot=0; End While(key(_f12)) Frame; End End frame; End End
Used in example: key(), get_screen(), unload_map()
Maps Functions | |
• Graphic_info() • Map_block_copy() • Map_clear() • Map_clone() • Map_put() • Map_put_pixel() • Map_xput() • Map_xputnp() • New_map() • Save_png() • Unload_map() • |