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Drawing stipple
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Tells [[Fenix]] which pixels to draw of the coming [[drawing]]s. | Tells [[Fenix]] which pixels to draw of the coming [[drawing]]s. | ||
- | This is done by passing a 32bit value, each bit representing a pixel. Bit 0 represents the first pixels drawn, bit 1 represents the second, etc. When a | + | This is done by passing a 32bit value, each bit representing a pixel. Bit 0 represents the first pixels drawn, bit 1 represents the second, etc. When a 33rd pixel is to be drawn or not, bit 0 is checked and the cycle starts over. This means a value of <code>0xFFFFFFFF</code> (=<code>2^32-1</code>) means normal operation, meaning all the pixels will be drawn. |
+ | |||
+ | Note that this works only for non-filled drawings. For [[draw_curve]](), the pattern is not always visible for the higher smoothness levels. | ||
== Parameters == | == Parameters == | ||
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== Example == | == Example == | ||
<pre> | <pre> | ||
- | Program example; | + | Program example; |
Private | Private | ||
// int draw_id; | // int draw_id; | ||
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// Set stipplemode to display every other pixel. | // Set stipplemode to display every other pixel. | ||
// binary code 0101 0101 0101 0101 0101 0101 0101 0101 | // binary code 0101 0101 0101 0101 0101 0101 0101 0101 | ||
- | // hex code | + | // hex code 55555555h |
- | + | drawing_stipple(55555555h); | |
- | drawing_stipple( | + | |
// Draw two lines | // Draw two lines | ||
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draw_line(11,12,190,12); | draw_line(11,12,190,12); | ||
- | // Draw this | + | // Draw this funky pattern |
// binary code 0011 1100 0111 1100 1010 0001 1101 0011 | // binary code 0011 1100 0111 1100 1010 0001 1101 0011 | ||
- | // hex code | + | // hex code 3C7CA1D3h |
- | + | drawing_stipple(3C7CA1D3h); | |
- | drawing_stipple( | + | |
// Draw two lines | // Draw two lines | ||
draw_line(10,20,190,20); | draw_line(10,20,190,20); | ||
draw_line(11,22,190,22); | draw_line(11,22,190,22); | ||
+ | |||
+ | // Draw a circle | ||
+ | draw_circle(100,100,50); | ||
+ | |||
+ | // Draw a rectangle | ||
+ | draw_rect(50,50,150,150); | ||
+ | |||
+ | // Draw some lines | ||
+ | draw_line( 50, 50,100,150); | ||
+ | draw_line(100,150,150, 50); | ||
+ | draw_line( 50,150,100, 50); | ||
+ | draw_line(100, 50,150,150); | ||
+ | |||
+ | // Draw two curves: one with high smoothness (bit pattern not visible) and one with low smoothness | ||
+ | draw_curve( 200,200, | ||
+ | 100,200, | ||
+ | 100,150, | ||
+ | 300,100,15); | ||
+ | draw_curve( 200,200, | ||
+ | 100,200, | ||
+ | 100,150, | ||
+ | 300,100,1); | ||
+ | |||
+ | // Draw a filled circle | ||
+ | draw_fcircle(20,180,15); | ||
+ | |||
+ | // Draw a filled rectangle | ||
+ | draw_box(50,180,80,195); | ||
// Wait for key ESC | // Wait for key ESC | ||
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End | End | ||
</pre> | </pre> | ||
- | Used in example: [[drawing_map]](), [[draw_line]](), [[key]]() | + | Used in example: [[drawing_map]](), [[draw_line]](), [[draw_circle]](), [[draw_rect]](), [[draw_curve]](), [[draw_fcircle]](), [[draw_box]](), [[key]]() |
This will result in something like:<br> | This will result in something like:<br> |
Current revision
Contents |
[edit] Definition
INT drawing_stipple ( <INT stipples> )
Tells Fenix which pixels to draw of the coming drawings.
This is done by passing a 32bit value, each bit representing a pixel. Bit 0 represents the first pixels drawn, bit 1 represents the second, etc. When a 33rd pixel is to be drawn or not, bit 0 is checked and the cycle starts over. This means a value of 0xFFFFFFFF
(=2^32-1
) means normal operation, meaning all the pixels will be drawn.
Note that this works only for non-filled drawings. For draw_curve(), the pattern is not always visible for the higher smoothness levels.
[edit] Parameters
INT stipples - Which pixels to draw, repetitive 32bits. |
[edit] Returns
INT : true
[edit] Example
Program example; Private // int draw_id; Begin // Draw in background drawing_map(0,background); // Set stipplemode to display every other pixel. // binary code 0101 0101 0101 0101 0101 0101 0101 0101 // hex code 55555555h drawing_stipple(55555555h); // Draw two lines draw_line(10,10,190,10); draw_line(11,12,190,12); // Draw this funky pattern // binary code 0011 1100 0111 1100 1010 0001 1101 0011 // hex code 3C7CA1D3h drawing_stipple(3C7CA1D3h); // Draw two lines draw_line(10,20,190,20); draw_line(11,22,190,22); // Draw a circle draw_circle(100,100,50); // Draw a rectangle draw_rect(50,50,150,150); // Draw some lines draw_line( 50, 50,100,150); draw_line(100,150,150, 50); draw_line( 50,150,100, 50); draw_line(100, 50,150,150); // Draw two curves: one with high smoothness (bit pattern not visible) and one with low smoothness draw_curve( 200,200, 100,200, 100,150, 300,100,15); draw_curve( 200,200, 100,200, 100,150, 300,100,1); // Draw a filled circle draw_fcircle(20,180,15); // Draw a filled rectangle draw_box(50,180,80,195); // Wait for key ESC Repeat frame; Until(key(_ESC)) End
Used in example: drawing_map(), draw_line(), draw_circle(), draw_rect(), draw_curve(), draw_fcircle(), draw_box(), key()
This will result in something like:
|
Drawing Functions | |
• Delete_draw() • Draw_box() • Draw_circle() • Draw_curve() • Draw_fcircle() • Draw_line() • Draw_rect() • Drawing_alpha() • Drawing_color() • Drawing_map() • Drawing_stipple() • Drawing_z() • Move_draw() • |