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Angle
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| Revision as of 11:50, 25 December 2007 (edit) Sandman (Talk | contribs) m (→Definition) ← Previous diff |
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| == Definition == | == Definition == | ||
| - | '''INT''' angle | + | '''INT''' angle = 0 |
| '''Angle''' is a predefined [[local variable]] which holds the angle (measured in 1/1000 of a degree) at which the [[graphic]] of that [[process]] (assigned by the local variable [[graph]]) will be drawn. It also influences the result of the [[function]] [[advance]](). | '''Angle''' is a predefined [[local variable]] which holds the angle (measured in 1/1000 of a degree) at which the [[graphic]] of that [[process]] (assigned by the local variable [[graph]]) will be drawn. It also influences the result of the [[function]] [[advance]](). | ||
Current revision
[edit] Definition
INT angle = 0
Angle is a predefined local variable which holds the angle (measured in 1/1000 of a degree) at which the graphic of that process (assigned by the local variable graph) will be drawn. It also influences the result of the function advance().
An angle of 0 means to the right, 90000 means up, 180000 means left and 270000 and -90000 mean down.
[edit] Example
To make the graphic of a process spin:
Program spinning_graphic;
Begin
graph = new_map(100,100,8); //Create a cyan square and assign it to 'graph'
map_clear(0,graph,rgb(0,255,255));
x = 160; //Position the graphic's center
y = 100; //in the center of the screen
Loop
angle += 1000; //increase the angle of graphic by 1000 each frame. 1000 = 1 degree.
frame;
End
End
This process will spin the cyan square by 1 degree each frame.
| Local variables | |
| • Angle • Bigbro • Father • File • Flags • Graph • Id • Region • Reserved • Resolution • Size • Size_x • Size_y • Smallbro • Son • X • Y • Z • | |
