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* The [[alignment]] * The [[alignment]]
* The global variable [[text_flags]] * The global variable [[text_flags]]
 +
 +Also the function [[move_text]]() can be handy, as it moves a previously written text to a different location.
== Example == == Example ==

Revision as of 01:09, 29 December 2007

Definition

A text is a text written on screen with texts functions, like write() or write_int(). A text is addressed using the associated TextID.

There are two kinds of texts:

  • Static text is any text written with write(); it is static, because the content of the text cannot be changed after writing, but the text can be moved and deleted.
  • Dynamic text is any text written with write_xxx() functions; it is dynamic because the content of the text always reflects the current value of the variable specified. Of course moving and deleting is also possible.

Writing texts

There are multiple ways to write texts: the write() function, write_xxx() functions and the write_in_map() function. With the first two, some the global variable text_z is important and with all three of them, the following are important:

Also the function move_text() can be handy, as it moves a previously written text to a different location.

Example

Program texts;
Const
    maxtexts = 10;
Private
    int textid[maxtexts-1];
    string str;
    float flt;
Begin

    // Set FPS
    set_fps(60,0);

    // Init text settings:
    text_z = 0;
    text_flags = 0;
    set_text_color(rgb(255,255,255));

    // Write some texts
    textid[0] = write(0,0,0,0,"FPS:");
    textid[1] = write_int(0,30,0,0,&fps);
    textid[2] = write_string(0,160,95,1,&str);
    textid[3] = write_float(0,160,105,0,&flt);

    // Show z workings
    set_text_color(rgb(50,150,150));
    textid[4] = write(0,20,20,0,"Underlying text");
    text_z = -1;
    set_text_color(rgb(255,255,255));
    textid[5] = write(0,22,22,0,"On top text");

    // Update the texts until ESC is pressed
    Repeat
        // Notice the texts get updated as the values of str and flt changes.
        // The same goes for the value of fps.
        str = "This program is running for " + timer/100 + " seconds.";
        flt = (float)timer/100;
        frame;
    Until(key(_esc));

    // Delete the texts (this section would be good for OnExit)
    for(x=0; x<maxtexts; x++)
        if(textid[x]!=0)
            delete_text(textid[x]);
        end
    end

End

Used in example: set_fps(), set_text_color(), write(), write_int(), write_string(), write_float(), key(), delete_text(), text_z, text_flags, fps

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