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Save png
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| Revision as of 23:58, 25 April 2007 (edit) Sandman (Talk | contribs) ← Previous diff |
Revision as of 12:04, 8 July 2007 (edit) (undo) Sandman (Talk | contribs) m Next diff → |
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| Line 34: | Line 34: | ||
| takingscreenshot=1; | takingscreenshot=1; | ||
| graph=get_screen(); // grabs the screen and sets it as the program graphic | graph=get_screen(); // grabs the screen and sets it as the program graphic | ||
| - | save_png(0,graph,"shot"+rand(0,9999)+".png"); | + | save_png(0,graph,"shot"+rand(0,9999)+".png"); // saves the graphic as a png with a |
| + | // random number in the filename to | ||
| + | // prevent overwriting | ||
| unload_map(0,graph); //frees the graphic | unload_map(0,graph); //frees the graphic | ||
| Else | Else | ||
Revision as of 12:04, 8 July 2007
Contents |
Definition
INT save_png ( <INT fileID> , <INT graphID> , <STRING file> )
Saves an in-game graphic as a PNG file somewhere.
Parameters
| INT fileID | - The FPG your graphic is in, or 0 if it isn't in one. |
| INT graphID | - The graphic to save. |
| STRING file | - The name of the file to be saved, including a possible path. |
Returns
INT : Returns true if successful and false if failed.
Example
//here's a cool thing to save a screenshot
Program save_those_pngs;
Global
takingscreenshot;
Begin
Loop
If (key(_f12))
If (takingscreenshot==0)
takingscreenshot=1;
graph=get_screen(); // grabs the screen and sets it as the program graphic
save_png(0,graph,"shot"+rand(0,9999)+".png"); // saves the graphic as a png with a
// random number in the filename to
// prevent overwriting
unload_map(0,graph); //frees the graphic
Else
takingscreenshot=0;
End
End
frame;
End
End
Used in example: key(), get_screen(), unload_map()
